Elyssa suddenly becoming a good guy being forgiven for everything after all that happened really puts a strain on one's willing suspension of disbelief. There's a term for that, but I don't want to say it because it's overused. With Galas and Malin gone, Elynia completely overtakes the plot and the world suddenly starts revolving around here. Of course it goes without saying that Anya is awesome, but she alone doesn't fix another problem with the story and that is. Galas may not have been all that interesting in the long run, but he had a history, whereas the new heroes were basically just generic loyals with advisor roles and a tacked on defeat condition. The troll is even worse, because there isn't even a reason for him to exist. Heck, the new necromancer is not only generic and unnecessary, but after she betrays the player and is subsequently killed off, she's replaced with an identical one who is equally unremarkable.
Tv tropes battle for wesnoth series#
His replacements come in the form of a series of generic heroes who could be cut from the story entirely and nothing of value would be lost. Not only does it come out of nowhere, it doesn't contribute anything to the plot besides making way for a bunch of other characters I find myself not caring about. Unfortunately, Galas' death was handled terribly, and there's hardly anything to justify it other than pure shock value. Looks like thousands of years living as a skeleton and getting beaten up by armies of foolish heroes is one heck of a learning experience. Feels like yesterday when he was just this annoying whiny brat trying to be a dark, brooding anti-hero and failing miserably. Malin had a good run, and he did go out on a high note, and I especially loved what has been done to his character.
Tv tropes battle for wesnoth full#
The large-scale battles with the controllable allies were fine, although not having a full Aragwaith recruit list - with the witches and swordsmen included - made me feel a bit cheated. Then again, one of them led up to that brilliant mindscrew sequence I mentioned in the earlier post. Everything else about them feels like a waste of time.
The last couple of playable cutscenes i mean dungeon-crawl missions were becoming increasingly repetitive, consisting mainly of a couple of overpowered characters making their way across narrow hallways of cannon fodder that can't even kill them, with only a couple of them leading up to a boss battle that actually had some stakes, or were in any way challenging. I don't think even a flowchart could've helped me comprehend everything. At first I tried to understand the lore, but after dozens of info-dump crystals, flashbacks and journal entries, my brain just shut down and started phasing it all out. Unfortunately, as much as I'd like to love episode 3, it felt like the reading the final act of Homestuck, with all the 2-3 part scenarios, intermissions and heaps upon heaps of exposition. Episodes 1 and 2 were good, and I don't have any complaints about them gameplay-wise (the story is a whole different matter, but I'll get to that later). Anyway, I played all three episodes on Easy (still plenty of challenge for a casual scrub like me) with version 1.12, and latest update. So I got into this immediately after finishing IftU, and I'm going to guess it's somewhat of a work in progress, as it's not as well refined as that one.